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Isabelle Jonsson

Skills

- Character & prop texture and look development

- Tileable texture creation for fabrics and environments

- PBR material creation and understanding

- UV optimization

- Lighting & rendering

- Eye for color, value and composition

- Able to navigate complex pipelines

- Strong organizational and multitasking skills

Software

- MAYA

- ARNOLD

- VRAY

- HOUDINI

- NUKE

- SUBSTANCE PAINTER

- SUBSTANCE DESIGNER

- UNREAL ENGINE

Contact

About Me

Hello! I'm a CG lighting and material artist from Sweden. I've had the pleasure of contributing to both realistic and stylized cinematics for popular titles such as Star Wars, RIOT's Valorant, and Destiny 2. Not only do I pride myself in storytelling through lighting, but I have the same passion when texturing and look developing characters, props, and environments. My diverse range of projects have given me ample experience working on various styles and scope.

Experience

FREELANCE WORK
Lighting & Material Artist

Jan 2024 - May 2024

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- Material creation for complex environments.
 
- Texture and look development for characters, props, and high end products.
 
- Lighting and rendering for cinematics and advertising.

SCOUT & SWAN

Freelance Lighting & Material Artist

Jan 2024 - May 2024

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- Developed a lighting pipeline for products and environments.
 

- Created a library of various tileable materials.
 

- UV optimization to establish proper scale across all assets.
 

- Working directly with clients to ensure their vision and deadlines are met.

THE MILL

CG Lighter & Material Artist

Nov 2021 - May 2023

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- Lighting and rendering characters, props, and environments for both realistic and stylized cinematics and commercials. 

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- Setting up and managing render layers. Implementation of fx, animation and other assets.

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- Texture and look development for various props and characters.

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- Translating concept art and reference into highly detailed textures and materials.

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- Simple compositing.

THE MILL

CG/Unreal Engine Intern

Sep 2021 - Nov 2021

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- Lighting and rendering for realtime cinematics

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- Texturing and look developing stylized characters and props for full CG cinematics

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