Isabelle Jonsson
About Me
Hello! I'm Isabelle, a Swedish artist currently living and working in Los Angeles. I am a CG lighting artist and have had the pleasure of contributing to both realistic and stylized cinematics for popular titles such as Star Wars, RIOT's Valorant, and Destiny 2. Not only do I pride myself in storytelling through lighting, but I have the same passion when texturing and look developing characters, props, and environments. My diverse range of projects have given me ample experience working on various styles and scope!
Skills
- Character & prop texture and look development
- Tileable texture creation for fabrics and environments
- PBR material creation and understanding
- UV optimization
- Lighting & rendering
- Eye for color, value and composition
- Able to navigate complex pipelines
- Strong organizational and multitasking skills
Software
MAYA
ARNOLD
VRAY
HOUDINI
NUKE
SUBSTANCE PAINTER
SUBSTANCE DESIGNER
UNREAL ENGINE
Contact
Los Angeles, CA
Experience
SCOUT & SWAN
Freelance Lighting & Material Artist
Jan 2024 - May 2024
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- Developed a lighting pipeline for products and environments.
- Created a library of various tileable materials.
- UV optimization to establish proper scale across all assets.
- Working directly with clients to ensure their vision and deadlines are met.
THE MILL
CG Lighter & Material Artist
Nov 2021 - May 2023
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- Lighting and rendering characters, props, and environments for both realistic and stylized cinematics and commercials.
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- Setting up and managing render layers. Implementation of fx, animation and other assets.
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- Texture and look development for various props and characters.
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- Translating concept art and reference into highly detailed textures and materials.
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- Simple compositing.
THE MILL
CG/Unreal Engine Intern
Sep 2021 - Nov 2021
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- Lighting and rendering for realtime cinematics
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- Texturing and look developing stylized characters and props for full CG cinematics