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About Me

Hello! I'm Isabelle, a Swedish artist currently living and working in Los Angeles. I am a CG lighting artist and have had the pleasure of contributing to both realistic and stylized cinematics for popular titles such as Star Wars, RIOT's Valorant, and Destiny 2. Not only do I pride myself in storytelling through lighting, but I have the same passion when texturing and look developing characters, props, and environments. My diverse range of projects have given me ample experience working on various styles and scope!

Skills

- Character & prop texture and look development

- Tileable texture creation for fabrics and environments

- PBR material creation and understanding

- UV optimization

- Lighting & rendering

- Eye for color, value and composition

- Able to navigate complex pipelines

- Strong organizational and multitasking skills

Software

MAYA

ARNOLD

VRAY

HOUDINI

NUKE

SUBSTANCE PAINTER

SUBSTANCE DESIGNER

UNREAL ENGINE

Contact

Los Angeles, CA

Experience

SCOUT & SWAN

Freelance Lighting & Material Artist

Jan 2024 - May 2024

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- Developed a lighting pipeline for products and environments.
 

- Created a library of various tileable materials.
 

- UV optimization to establish proper scale across all assets.
 

- Working directly with clients to ensure their vision and deadlines are met.

THE MILL

CG Lighter & Material Artist

Nov 2021 - May 2023

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- Lighting and rendering characters, props, and environments for both realistic and stylized cinematics and commercials. 

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- Setting up and managing render layers. Implementation of fx, animation and other assets.

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- Texture and look development for various props and characters.

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- Translating concept art and reference into highly detailed textures and materials.

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- Simple compositing.

THE MILL

CG/Unreal Engine Intern

Sep 2021 - Nov 2021

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- Lighting and rendering for realtime cinematics

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- Texturing and look developing stylized characters and props for full CG cinematics

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